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SDL:city

From The Open Cave Wiki

SDL vars

STATEDESC city
{
# This version has been updated in build UruTap
	VERSION 43

# Boolean variables
    VAR BOOL    islmCityBlocker01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker04Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker05Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker06Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker07Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker08Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker09Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker10Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker11Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker12Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker13Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker14Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmCityBlocker15Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    
    VAR BOOL    islmJourneyCloth01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmJourneyCloth02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmJourneyCloth03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmJourneyCloth04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmJourneyCloth05Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmBahroShoutLibraryRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmBahroShoutPalaceRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmBahroShoutFerryRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmLakeLightMeterVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmReaderBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmS1FinaleBahro[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmS1FinaleBahroCity1[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmS1FinaleBahroCity2[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmS1FinaleBahroCity3[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmS1FinaleBahroCity4[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmS1FinaleBahroCity5[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmS1FinaleBahroCity6[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Kadish gallery stuff
    VAR BOOL    kdshJourneyCloth07Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmKadishGalleryDoorVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmKadishGalleryDoorsOn[1]    DEFAULT=0
    VAR BOOL    islmKadishGalleryDoor1Closed[1]    DEFAULT=1
    VAR BOOL    islmKadishGalleryDoor2Closed[1]    DEFAULT=1
    
    VAR BOOL    islmTreasureBook01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmTreasureBook06Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmTreasureBook08Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT # links into Garrison Prison
    VAR BOOL    islmGuildHallConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmDRCTentVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmPlayerMap01Vis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmShroomiePictVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmFerryTerminalCratesVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmStepCratesVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmTeledahnLinkCourtyardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmTokotahMeetingsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmExplosionRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmUnderwaterHarborLightsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmScreamRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmTeledahnLinkLibraryExteriorVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmFerryDoorFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmCanyonConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmGalleryThemePlayerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL	islmTokotahJournal01Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmTokotahJournal02Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmTokotahJournal03Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmTokotahJournal04Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmTokotahJournal05Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmTokotahJournal06Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL	islmTokotahJournal07Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL	islmTokotahJournal08Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL	islmTokotahJournal09Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmTokotahJournal10Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmTokotahJournal11Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL	islmRinerefMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmAileshMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmShomatMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmJakreenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmVeeshaMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmMararonMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmKoreenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmAhlsendarTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmSolathMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmMeertaMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmGanMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmBenashirenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmHemelinMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmNaygenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmHinashMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmNeedrahMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmRakeriMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmTejaraMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmTiamelMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmKedriMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmLemashalMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmIshekMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmLoshemaneshMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmJiMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmDimathMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmYableshanMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmEmenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmMeemenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmAdeshMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmLanarenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmAsemlefMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmJaronMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmRikoothMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmKerathMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT


# Reward Clothing
    VAR BOOL	islmHardHat01Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL	islmHardHat02Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL	islmHardHat03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL	islmHardHat04Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL	islmHardHat05Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL	islmHardHat06Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    islmFirstWeekVis[1] DEFAULT=0 DEFAULTOPTION=VAULT

# Seasonal and Holidays
    VAR BOOL	islmMinorahVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmMinorahNight01Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmMinorahNight02Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmMinorahNight03Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmMinorahNight04Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmMinorahNight05Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmMinorahNight06Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmMinorahNight07Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	islmMinorahNight08Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT

 
# State variables
    VAR BYTE    islmDRCStageState[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BYTE    islmCityBlocker16State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    islmScreamChance[1]     DEFAULT=0 DEFAULTOPTION=VAULT

# Age Mechanics
    VAR BOOL    islmLibraryLowerDoorClosed[1]    DEFAULT=1
    VAR BOOL    islmMuseumDoorClosed[1]    DEFAULT=1
    VAR BOOL    islmMuseumDoorFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    islmMuseumDoorOps[1]    DEFAULT=0

#GZ Marker visibility
    VAR BOOL    islmGZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmGZBeamVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized objects
    VAR BOOL    islmTreasureBook01Enabled[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    islmTreasureBook01Chance[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmTreasureBook01Proximity[1]  DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    islmTreasureBook06Enabled[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    islmTreasureBook06Chance[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmTreasureBook06Proximity[1]  DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    islmTreasureBook08Enabled[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    islmTreasureBook08Chance[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmTreasureBook08Proximity[1]  DEFAULT=0 DEFAULTOPTION=VAULT

# Museum variables
    VAR BOOL    islmNegilahnLinkingBookVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmTodelmerLinkingBookVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmNegilahnJournalVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmTodelmerJournalVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmNegilahnCreatureChartVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmPodMapVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmDerenoLinkingBookVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmPayiferenLinkingBookVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmTetsonotLinkingBookVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmYeeshaPageMoonsVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT

# Kahlo Pub Event Variables
    VAR BOOL    islmCityBlocker17Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE	islmKahloPubHallCollapse[1]    DEFAULT=0 DEFAULTOPTION=VAULT


# Library variables
    VAR BOOL    islmMinkataLinkingBookVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    islmJalakLinkingBookVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Memorial Imager
    VAR INT     MemorialImagerStartTime[1]       DEFAULT=0   DISPLAYOPTION=hidden
    VAR BOOL    islmMemorialImagerVis[1]  	 DEFAULT=0 DEFAULTOPTION=VAULT
}

City Blockers

SDL type vars description Image
islmCityBlocker01Vis bool * 0 hide
* 1 show
IslmCityBlocker01Vis
IslmCityBlocker01Vis
islmCityBlocker02Vis bool * 0 hide
* 1 show
IslmCityBlocker02Vis
IslmCityBlocker02Vis
islmCityBlocker03Vis bool * 0 hide
* 1 show
IslmCityBlocker03Vis
IslmCityBlocker03Vis
islmCityBlocker04Vis bool * 0 hide
* 1 show
IslmCityBlocker04Vis
IslmCityBlocker04Vis
islmCityBlocker05Vis bool * 0 hide
* 1 show
IslmCityBlocker05Vis
IslmCityBlocker05Vis
islmCityBlocker06Vis bool * 0 hide
* 1 show
IslmCityBlocker06Vis
IslmCityBlocker06Vis
islmCityBlocker07Vis bool * 0 hide
* 1 show
IslmCityBlocker07Vis
IslmCityBlocker07Vis
islmCityBlocker08Vis bool * 0 hide
* 1 show
IslmCityBlocker08Vis
IslmCityBlocker08Vis
islmCityBlocker09Vis bool * 0 hide
* 1 show
IslmCityBlocker09Vis
IslmCityBlocker09Vis
islmCityBlocker10Vis bool * 0 hide
* 1 show
IslmCityBlocker10Vis
IslmCityBlocker10Vis
islmCityBlocker11Vis bool * 0 hide
* 1 show
IslmCityBlocker11Vis
IslmCityBlocker11Vis
islmCityBlocker12Vis bool * 0 hide
* 1 show
IslmCityBlocker12Vis
IslmCityBlocker12Vis
islmCityBlocker13Vis bool * 0 hide
* 1 show
IslmCityBlocker13Vis
IslmCityBlocker13Vis
islmCityBlocker14Vis bool * 0 hide
* 1 show
IslmCityBlocker14Vis
IslmCityBlocker14Vis
islmCityBlocker15Vis bool * 0 hide
* 1 show
islmCityBlocker15Vis
islmCityBlocker15Vis
islmCityBlocker16State byte * 0/1 show
* 2 hide
IslmCityBlocker16State
IslmCityBlocker16State


Journey Cloth

SDL type vars description Image
islmJourneyCloth01Vis bool * 0 hide
* 1 show
islmJourneyCloth01Vis
islmJourneyCloth01Vis
islmJourneyCloth02Vis bool * 0 hide
* 1 show
islmJourneyCloth02Vis
islmJourneyCloth02Vis
islmJourneyCloth03Vis bool * 0 hide
* 1 show
islmJourneyCloth03Vis
islmJourneyCloth03Vis
islmJourneyCloth04Vis bool * 0 hide
* 1 show
islmJourneyCloth04Vis
islmJourneyCloth04Vis
islmJourneyCloth05Vis bool * 0 hide
* 1 show
islmJourneyCloth05Vis
islmJourneyCloth05Vis


Kadish Gallery

SDL type vars description Image
islmKadishGalleryDoorVis bool * 0 active
* 1 not active
Doors to Kadish Gallery
Before MOUL it was because the doors were no longer there.
islmKadishGalleryDoorsOn
islmKadishGalleryDoorsOn
islmKadishGalleryDoorsOn bool * 0 active
* 1 not active
Doors to Kadish Gallery
islmKadishGalleryDoorsOn
islmKadishGalleryDoorsOn
islmKadishGalleryDoor1Closed bool * 0 open
* 1 closed
Right door to Kadish Gallery
islmKadishGalleryDoor1Closed
islmKadishGalleryDoor1Closed
islmKadishGalleryDoor2Closed bool * 0 open
* 1 closed
Left door to Kadish Gallery
islmKadishGalleryDoor2Closed
islmKadishGalleryDoor2Closed
islmGalleryThemePlayerVis bool * 0 hide
* 1 show
Musicplayer in Kadish Gallery
islmGalleryThemePlayerVis
islmGalleryThemePlayerVis
kdshJourneyCloth07Vis bool * 0 hide
* 1 show
?
kdshJourneyCloth07Vis
kdshJourneyCloth07Vis

Tokotah Roof

SDL type vars description Image
islmTokotahJournal01Vis bool * 0 hide
* 1 show
islmTokotahJournal01Vis
islmTokotahJournal01Vis
islmTokotahJournal02Vis bool * 0 hide
* 1 show
islmTokotahJournal02Vis
islmTokotahJournal02Vis
islmTokotahJournal03Vis bool * 0 hide
* 1 show
islmTokotahJournal03Vis
islmTokotahJournal03Vis
islmTokotahJournal04Vis bool * 0 hide
* 1 show
islmTokotahJournal03Vis
islmTokotahJournal03Vis
islmTokotahJournal05Vis bool * 0 hide
* 1 show
islmTokotahJournal03Vis
islmTokotahJournal03Vis
islmTokotahJournal06Vis bool * 0 hide
* 1 show
islmTokotahJournal06Vis
islmTokotahJournal06Vis
islmTokotahJournal07Vis bool * 0 hide
* 1 show
islmTokotahJournal06Vis
islmTokotahJournal06Vis
islmTokotahJournal08Vis bool * 0 hide
* 1 show
islmTokotahJournal06Vis
islmTokotahJournal06Vis
islmTokotahJournal09Vis bool * 0 hide
* 1 show
islmTokotahJournal09Vis
islmTokotahJournal09Vis
islmTokotahJournal10Vis bool * 0 hide
* 1 show
islmTokotahJournal09Vis
islmTokotahJournal09Vis
islmTokotahJournal11Vis bool * 0 hide
* 1 show
islmTokotahJournal01Vis
islmTokotahJournal01Vis


Link books

bool islmTeledahnLinkCourtyardVis

Link book to Teledahn

  • 0 hide
  • 1 show

islmTeledahnLinkCourtyardVis

bool islmTeledahnLinkLibraryExteriorVis

Link book to Teledahn

  • 0 hide
  • 1 show

islmTeledahnLinkLibraryExteriorVis


Treasure Books

bool islmTreasureBook01Vis

Link stone at Dakotah Alley to Descent

  • 0 hide
  • 1 show

islmTreasureBook01Vis

bool islmTreasureBook06Vis

Link stone at Library to Kadish

  • 0 hide
  • 1 show

islmTreasureBook06Vis

bool islmTreasureBook08Vis

Link stone at Ferry Terminal to Teledahn

  • 0 hide
  • 1 show

islmTreasureBook08Vis


Reward Clothing

bool islmHardHat01Vis

Not working

  • 0 hide
  • 1 show

islmHardHat01Vis

bool islmHardHat02Vis

  • 0 hide
  • 1 show

islmHardHat01Vis

bool islmHardHat03Vis

  • 0 hide
  • 1 show

islmHardHat01Vis

bool islmHardHat04Vis

  • 0 hide
  • 1 show

islmHardHat01Vis

bool islmHardHat05Vis

  • 0 hide
  • 1 show

islmHardHat01Vis


Minorah

bool islmMinorahVis

Base of Minorah

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  • 1 show

islmMinorahVis

bool islmMinorahNight01Vis - islmMinorahNight08Vis

Needed islmMinorahVis

  • 0 hide
  • 1 show

islmMinorahVis


Bahros

bool islmS1FinaleBahro

  • 0 hide
  • 1 show

islmS1FinaleBahro

bool islmS1FinaleBahroCity1

After one round has been flown, this is automatically reset to 0

  • 0 hide
  • 1 show

islmS1FinaleBahroCity1

bool islmS1FinaleBahroCity2

After one round has been flown, this is automatically reset to 0

  • 0 hide
  • 1 show

islmS1FinaleBahroCity1

bool islmS1FinaleBahroCity3

After one round has been flown, this is automatically reset to 0

  • 0 hide
  • 1 show

islmS1FinaleBahroCity1

bool islmS1FinaleBahroCity4

After one round has been flown, this is automatically reset to 0

  • 0 hide
  • 1 show

islmS1FinaleBahroCity1

bool islmS1FinaleBahroCity5

After one round has been flown, this is automatically reset to 0

  • 0 hide
  • 1 show

islmS1FinaleBahroCity1

bool islmS1FinaleBahroCity6

After one round has been flown, this is automatically reset to 0

  • 0 hide
  • 1 show

islmS1FinaleBahroCity1

bool islmBahroShoutFerryRun

Small Bahro shout run, must be manually reset to 0.

  • 0 hide
  • 1 show

islmBahroShoutFerryRun

bool islmBahroShoutLibraryRun

Small Bahro shout run, must be manually reset to 0.

  • 0 hide
  • 1 show

islmBahroShoutLibraryRun

bool islmBahroShoutPalaceRun

Small Bahro shout run, must be manually reset to 0.

  • 0 hide
  • 1 show

islmBahroShoutPalaceRun


Miscellaneous

bool islmLakeLightMeterVis

  • 0 hide
  • 1 show

islmLakeLightMeterVis

bool islmReaderBoardVis

  • 0 hide
  • 1 show

islmReaderBoardVis

bool islmGuildHallConstructionVis

  • 0 hide
  • 1 show

islmGuildHallConstructionVis

bool islmDRCTentVis

  • 0 hide
  • 1 show

islmDRCTentVis hide islmDRCTentVis show

bool islmPlayerMap01Vis

  • 0 hide
  • 1 show

islmPlayerMap01Vis

bool islmShroomiePictVis

  • 0 hide
  • 1 show

islmShroomiePictVis

bool islmFerryTerminalCratesVis

  • 0 hide
  • 1 show

islmFerryTerminalCratesVis

bool islmStepCratesVis

  • 0 hide
  • 1 show

islmStepCratesVis

bool islmGreatZeroVis

Big red point from Great Zero

  • 0 hide
  • 1 show

islmGreatZeroVis

bool islmTokotahMeetingsVis

Light in the Takotah building

  • 0 hide
  • 1 show

islmTokotahMeetingsVis

bool islmExplosionRun

Light in the Takotah building

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  • 1 show

bool islmUnderwaterHarborLightsRun

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  • 1 show

islmUnderwaterHarborLightsRun

bool islmScreamRun

?

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  • 1

bool islmCanyonConstructionVis

?

  • 0
  • 1

bool islmFerryDoorFunc

  • 0 closed
  • 1 open

islmFerryDoorFunc

byte islmDRCStageState

Not working correctly, PRP islmDRCStageState01 and/or islmDRCStageState02 must be loaded.

  • 0 hide
  • 1 only stage
  • 2 stage banners

islmDRCStageState_1 islmDRCStageState_2