SDL:city: Difference between revisions
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[[File:islmTreasureBook08Vis.png|400px|islmTreasureBook08Vis]] | [[File:islmTreasureBook08Vis.png|400px|islmTreasureBook08Vis]] | ||
== Reward Clothing == | |||
=== bool islmHardHat01Vis === | |||
<span style="color:#ff0000">Not working</span> | |||
* 0 hide | |||
* 1 show | |||
[[File:islmHardHat01Vis.png|400px|islmHardHat01Vis]] | |||
=== bool islmHardHat02Vis === | |||
* 0 hide | |||
* 1 show | |||
[[File:islmHardHat01Vis.png|400px|islmHardHat01Vis]] | |||
=== bool islmHardHat03Vis === | |||
* 0 hide | |||
* 1 show | |||
[[File:islmHardHat01Vis.png|400px|islmHardHat01Vis]] | |||
=== bool islmHardHat04Vis === | |||
* 0 hide | |||
* 1 show | |||
[[File:islmHardHat01Vis.png|400px|islmHardHat01Vis]] | |||
=== bool islmHardHat05Vis === | |||
* 0 hide | |||
* 1 show | |||
[[File:islmHardHat01Vis.png|400px|islmHardHat01Vis]] | |||
== Minorah == | |||
=== bool islmMinorahVis === | |||
Base of Minorah | |||
* 0 hide | |||
* 1 show | |||
[[File:islmMinorahVis.png|400px|islmMinorahVis]] | |||
=== bool islmMinorahNight01Vis - islmMinorahNight08Vis === | |||
Needed islmMinorahVis | |||
* 0 hide | |||
* 1 show | |||
[[File:islmMinorahVis.png|400px|islmMinorahVis]] | |||
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[[File:islmFerryDoorFunc.png|400px|islmFerryDoorFunc]] | [[File:islmFerryDoorFunc.png|400px|islmFerryDoorFunc]] | ||
=== byte islmDRCStageState === | |||
<span style="color:#ff0000">Not working correctly, PRP islmDRCStageState01 and/or islmDRCStageState02 must be loaded.</span> | |||
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* 1 only stage | |||
* 2 stage banners | |||
[[File:islmDRCStageState_1.png|400px|islmDRCStageState_1]] [[File:islmDRCStageState_2.png|400px|islmDRCStageState_2]] | |||
Revision as of 02:47, 21 March 2025
SDL vars
STATEDESC city
{
# This version has been updated in build UruTap
VERSION 43
# Boolean variables
VAR BOOL islmCityBlocker01Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker02Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker03Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker04Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker05Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker06Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker07Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker08Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker09Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker10Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker11Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker12Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker13Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker14Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmCityBlocker15Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmJourneyCloth01Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmJourneyCloth02Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmJourneyCloth03Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmJourneyCloth04Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmJourneyCloth05Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmBahroShoutLibraryRun[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmBahroShoutPalaceRun[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmBahroShoutFerryRun[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmLakeLightMeterVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmReaderBoardVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmS1FinaleBahro[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmS1FinaleBahroCity1[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmS1FinaleBahroCity2[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmS1FinaleBahroCity3[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmS1FinaleBahroCity4[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmS1FinaleBahroCity5[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmS1FinaleBahroCity6[1] DEFAULT=0 DEFAULTOPTION=VAULT
# Kadish gallery stuff
VAR BOOL kdshJourneyCloth07Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmKadishGalleryDoorVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmKadishGalleryDoorsOn[1] DEFAULT=0
VAR BOOL islmKadishGalleryDoor1Closed[1] DEFAULT=1
VAR BOOL islmKadishGalleryDoor2Closed[1] DEFAULT=1
VAR BOOL islmTreasureBook01Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTreasureBook06Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTreasureBook08Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT # links into Garrison Prison
VAR BOOL islmGuildHallConstructionVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmDRCTentVis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmPlayerMap01Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmShroomiePictVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmFerryTerminalCratesVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmStepCratesVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTeledahnLinkCourtyardVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmGreatZeroVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahMeetingsVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmExplosionRun[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmUnderwaterHarborLightsRun[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmScreamRun[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTeledahnLinkLibraryExteriorVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmFerryDoorFunc[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmCanyonConstructionVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmGalleryThemePlayerVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahJournal01Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahJournal02Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahJournal03Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahJournal04Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahJournal05Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahJournal06Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahJournal07Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahJournal08Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahJournal09Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahJournal10Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTokotahJournal11Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmRinerefMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmAileshMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmShomatMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmJakreenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmVeeshaMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmMararonMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmKoreenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmAhlsendarTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmSolathMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmMeertaMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmGanMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmBenashirenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmHemelinMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmNaygenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmHinashMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmNeedrahMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmRakeriMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTejaraMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTiamelMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmKedriMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmLemashalMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmIshekMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmLoshemaneshMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmJiMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmDimathMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmYableshanMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmEmenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmMeemenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmAdeshMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmLanarenMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmAsemlefMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmJaronMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmRikoothMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmKerathMTKJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
# Reward Clothing
VAR BOOL islmHardHat01Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmHardHat02Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmHardHat03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmHardHat04Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmHardHat05Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmHardHat06Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmFirstWeekVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
# Seasonal and Holidays
VAR BOOL islmMinorahVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmMinorahNight01Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmMinorahNight02Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmMinorahNight03Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmMinorahNight04Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmMinorahNight05Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmMinorahNight06Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmMinorahNight07Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmMinorahNight08Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
# State variables
VAR BYTE islmDRCStageState[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BYTE islmCityBlocker16State[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BYTE islmScreamChance[1] DEFAULT=0 DEFAULTOPTION=VAULT
# Age Mechanics
VAR BOOL islmLibraryLowerDoorClosed[1] DEFAULT=1
VAR BOOL islmMuseumDoorClosed[1] DEFAULT=1
VAR BOOL islmMuseumDoorFunc[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BYTE islmMuseumDoorOps[1] DEFAULT=0
#GZ Marker visibility
VAR BOOL islmGZMarkerVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmGZBeamVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
# Randomized objects
VAR BOOL islmTreasureBook01Enabled[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BYTE islmTreasureBook01Chance[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTreasureBook01Proximity[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTreasureBook06Enabled[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BYTE islmTreasureBook06Chance[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTreasureBook06Proximity[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTreasureBook08Enabled[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BYTE islmTreasureBook08Chance[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTreasureBook08Proximity[1] DEFAULT=0 DEFAULTOPTION=VAULT
# Museum variables
VAR BOOL islmNegilahnLinkingBookVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTodelmerLinkingBookVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmNegilahnJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTodelmerJournalVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmNegilahnCreatureChartVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmPodMapVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmDerenoLinkingBookVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmPayiferenLinkingBookVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmTetsonotLinkingBookVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmYeeshaPageMoonsVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
# Kahlo Pub Event Variables
VAR BOOL islmCityBlocker17Vis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BYTE islmKahloPubHallCollapse[1] DEFAULT=0 DEFAULTOPTION=VAULT
# Library variables
VAR BOOL islmMinkataLinkingBookVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL islmJalakLinkingBookVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
# Memorial Imager
VAR INT MemorialImagerStartTime[1] DEFAULT=0 DISPLAYOPTION=hidden
VAR BOOL islmMemorialImagerVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
}
City Blockers
bool islmCityBlocker01Vis
- 0 hide
- 1 show
bool islmCityBlocker02Vis
- 0 hide
- 1 show
bool islmCityBlocker03Vis
- 0 hide
- 1 show
bool islmCityBlocker04Vis
- 0 hide
- 1 show
bool islmCityBlocker05Vis
- 0 hide
- 1 show
bool islmCityBlocker06Vis
- 0 hide
- 1 show
bool islmCityBlocker07Vis
?
- 0 hide
- 1 show
bool islmCityBlocker08Vis
- 0 hide
- 1 show
bool islmCityBlocker09Vis
- 0 hide
- 1 show
bool islmCityBlocker10Vis
- 0 hide
- 1 show
bool islmCityBlocker11Vis
- 0 hide
- 1 show
bool islmCityBlocker12Vis
- 0 hide
- 1 show
bool islmCityBlocker13Vis
- 0 hide
- 1 show
bool islmCityBlocker14Vis
- 0 hide
- 1 show
bool islmCityBlocker15Vis
?
- 0 hide
- 1 show
byte islmCityBlocker16State
- 0/1 show
- 2 hide
Journey Cloth
bool islmJourneyCloth01Vis
- 0 hide
- 1 show
bool islmJourneyCloth02Vis
?
- 0 hide
- 1 show
bool islmJourneyCloth03Vis
- 0 hide
- 1 show
bool islmJourneyCloth04Vis
- 0 hide
- 1 show
bool islmJourneyCloth05Vis
- 0 hide
- 1 show
Kadish Gallery
bool islmKadishGalleryDoorVis
Doors to Kadish Gallery
Before MOUL it was because the doors were no longer there.
- 0 active
- 1 not active
bool islmKadishGalleryDoorsOn
Doors to Kadish Gallery
- 0 not active
- 1 active
bool islmKadishGalleryDoor1Closed
Right door to Kadish Gallery
- 0 not active
- 1 active
bool islmKadishGalleryDoor2Closed
Left door to Kadish Gallery
- 0 not active
- 1 active
bool islmGalleryThemePlayerVis
Musicplayer in Kadish Gallery
- 0 hide
- 1 show
bool kdshJourneyCloth07Vis
?
- 0 hide
- 1 show
Tokotah Roof
bool islmTokotahJournal01Vis
- 0 hide
- 1 show
bool islmTokotahJournal02Vis
- 0 hide
- 1 show
bool islmTokotahJournal03Vis
- 0 hide
- 1 show
bool islmTokotahJournal04Vis
- 0 hide
- 1 show
bool islmTokotahJournal05Vis
- 0 hide
- 1 show
bool islmTokotahJournal06Vis
- 0 hide
- 1 show
bool islmTokotahJournal07Vis
- 0 hide
- 1 show
bool islmTokotahJournal08Vis
- 0 hide
- 1 show
bool islmTokotahJournal09Vis
- 0 hide
- 1 show
bool islmTokotahJournal10Vis
- 0 hide
- 1 show
bool islmTokotahJournal11Vis
- 0 hide
- 1 show
Link books
bool islmTeledahnLinkCourtyardVis
Link book to Teledahn
- 0 hide
- 1 show
bool islmTeledahnLinkLibraryExteriorVis
Link book to Teledahn
- 0 hide
- 1 show
Treasure Books
bool islmTreasureBook01Vis
Link stone at Dakotah Alley to Descent
- 0 hide
- 1 show
bool islmTreasureBook06Vis
Link stone at Library to Kadish
- 0 hide
- 1 show
bool islmTreasureBook08Vis
Link stone at Ferry Terminal to Teledahn
- 0 hide
- 1 show
Reward Clothing
bool islmHardHat01Vis
Not working
- 0 hide
- 1 show
bool islmHardHat02Vis
- 0 hide
- 1 show
bool islmHardHat03Vis
- 0 hide
- 1 show
bool islmHardHat04Vis
- 0 hide
- 1 show
bool islmHardHat05Vis
- 0 hide
- 1 show
Minorah
bool islmMinorahVis
Base of Minorah
- 0 hide
- 1 show
bool islmMinorahNight01Vis - islmMinorahNight08Vis
Needed islmMinorahVis
- 0 hide
- 1 show
Bahros
bool islmS1FinaleBahro
- 0 hide
- 1 show
bool islmS1FinaleBahroCity1
After one round has been flown, this is automatically reset to 0
- 0 hide
- 1 show
bool islmS1FinaleBahroCity2
After one round has been flown, this is automatically reset to 0
- 0 hide
- 1 show
bool islmS1FinaleBahroCity3
After one round has been flown, this is automatically reset to 0
- 0 hide
- 1 show
bool islmS1FinaleBahroCity4
After one round has been flown, this is automatically reset to 0
- 0 hide
- 1 show
bool islmS1FinaleBahroCity5
After one round has been flown, this is automatically reset to 0
- 0 hide
- 1 show
bool islmS1FinaleBahroCity6
After one round has been flown, this is automatically reset to 0
- 0 hide
- 1 show
bool islmBahroShoutFerryRun
Small Bahro shout run, must be manually reset to 0.
- 0 hide
- 1 show
bool islmBahroShoutLibraryRun
Small Bahro shout run, must be manually reset to 0.
- 0 hide
- 1 show
bool islmBahroShoutPalaceRun
Small Bahro shout run, must be manually reset to 0.
- 0 hide
- 1 show
Miscellaneous
bool islmLakeLightMeterVis
- 0 hide
- 1 show
bool islmReaderBoardVis
- 0 hide
- 1 show
bool islmGuildHallConstructionVis
- 0 hide
- 1 show
bool islmDRCTentVis
- 0 hide
- 1 show
bool islmPlayerMap01Vis
- 0 hide
- 1 show
bool islmShroomiePictVis
- 0 hide
- 1 show
bool islmFerryTerminalCratesVis
- 0 hide
- 1 show
bool islmStepCratesVis
- 0 hide
- 1 show
bool islmGreatZeroVis
Big red point from Great Zero
- 0 hide
- 1 show
bool islmTokotahMeetingsVis
Light in the Takotah building
- 0 hide
- 1 show
bool islmExplosionRun
Light in the Takotah building
- 0 hide
- 1 show
bool islmUnderwaterHarborLightsRun
- 0 hide
- 1 show
bool islmScreamRun
?
- 0
- 1
bool islmCanyonConstructionVis
?
- 0
- 1
bool islmFerryDoorFunc
- 0 closed
- 1 open
byte islmDRCStageState
Not working correctly, PRP islmDRCStageState01 and/or islmDRCStageState02 must be loaded.
- 0 hide
- 1 only stage
- 2 stage banners